Beschreibung:

285 S., 8 Tafeln. Mit zahlr. auch farb. Abb. Gebundene Ausgabe mit Schutzumschlag.

Bemerkung:

Ein gutes und sauberes Exemplar. - MODELING Polygonal Modeling -- Splines and Patches -- Coordinate Systems -- Viewing Windows -- Geometric Primitives -- Transformations -- Common Modeling Techniques -- Hierarchies -- Boolean Operations and Trims -- Fractals -- Digitizing Techniques -- Plant Generators -- RENDERING: The Camera -- Lights -- Surface Characteristics -- Rendering Algorithms -- Surface Texture Mapping -- Solid Texture Mapping -- Environment Procedures and Reflection Mapping -- Atmospheric Effects -- Final-frame Considerations -- ANIMATION: Keyframihg Simple Transformations -- Interpolations -- Parameter-curve Editing -- Hierarchical Animation -- Inverse Kinematics -- Limits and Constraints -- Motion Paths -- Shape Changes -- Camera Animation -- Animating -- Lights and Surface Properties. -- ADVANCED ANIMATION TECHNIQUES: ended Surfaces -- Expressions -- Motion Dynamics -- Motion Capture -- Metaballs -- Particle and Particle-like Systems -- Procedural Animation. -- COMPOSITING AND SPECIAL EFFECTS: Digital Techniques -- Video Editing -- RECORDING: Video -- Film -- PRODUCTION PLANNING: Storyboarding -- Sound Design -- Technical Tests -- Production Estimates and Schedules -- Top-down Animation. ISBN 0393730247